Teaching Resource 2 – Interactive Keyboard

Name of teaching resource Interactive Keyboard
Weblink (if web based) 

http://www.primaryresources.co.uk/music/piano.html

Who should this digital teaching resource be used with? (ie year/grade)

Year 1

How should it be used? (e.g. individual, whole class)

Both. It can be used individually or with the whole class.

Which subject or learning area would it be most appropriate to use in?

The Arts – Music

Identify the strengths of this teaching resource

You can plan an entire year of music lessons for Year 1’s with this interactive keyboard because you can show them the notes, teach them the minor and major chords and scales in individual lessons.

Identify any weaknesses of this teaching resource

I found some of the chords and scales had quite a dull background screech going on when it auto played the chords and scales sounds through my speakers.

Explain any ideas you may have for further use of this teaching resource

You can get the children to write and then perform/play their piece to the class/peers.

Teaching Resource 1 – Learning Phonics

Name of teaching resource Learning Phonics Words and Pictures – Write a postcard.  
Weblink (if web based) 

http://www.bbc.co.uk/schools/wordsandpictures/phonics/postcard/index.shtml

Who should this digital teaching resource be used with? (ie year/grade)

 Year 2

How should it be used? (e.g. individual, whole class)

Both. It can be used as an individual learning resource or it can be used with the whole class.

Which subject or learning area would it be most appropriate to use in?

 English/Language and Literacy

Identify the strengths of this teaching resource 

The sounds of the phonics are read out very clearly so it is easy to understand.

You can choose from any 10 postcards that all contain different phonics sounds so you can use the resource over 10 weeks focusing on a particular phonics sound each week.

The finished Postcard game postcard can then be printed upon completion.

Identify any weaknesses of this teaching resource 

The Postcard game goes on for only 5 pages with only a few phonics sounds per page so it can be completed quite quickly.

Explain any ideas you may have for further use of this teaching resource 

The website that contains The Postcard game has got a print out page so you can print out different phonics sounds worksheets that can be completed by the students after they have practiced that particular phonics sound postcard game.

You can print out the postcards from the finished postcard game so you could design a postbox with the students during an arts lesson, get them to paint it or decorate it and then have post the post cards to each other.

Digital Fluency

What is digital fluency?

Digital fluency means having an evolving aptitude that empowers the individual to effectively and ethically interpret information, discover meaning, design content, construct knowledge, and being able to communicate ideas in a digitally connected world whether it be as a teacher teaching teachers and or students, students teaching other students or students showing teachers what they have learned through technology and how they have constructed their work through their own knowledge and ideas.

What skills are necessary for learning in the digital age?

Communication is one of the biggest skills necessary for learning in the digital age because we need to be able to communicate with others not just through face to face communication but being able to communicate with people over a distance whether they are a business being run in another state or overseas we need to be able to use technology to be able to communicate with them so we need to be able to use technology that can help us succeed with that whether it be using a land line phone, a mobile phone or smart phone or using Skype we need to know how to use these digital technologies to communicate with others.

Curriculum is another important skill necessary for learning in the digital age because employers of companies want students in schools to learn how to use programs such as Word to write letters, Excel to make spreadsheets and charts and Power Point to make Power Point presentations amongst other programs and operating systems.

While it is important to know how to use all of these computer programs and operating systems we need to remember to teach children how to keep their identities and privacy safe,  teaching them acceptable behavior whilst on the internet and above all how to stay safe while using the internet and being online.

Digital fluency skills

digital fluency word storm

Technology for Primary School

Reference List

Digital fluency technology words. (2011). Words of Digital Fluency technology. Image retrieved from http://21k12blog.net/2011/10/25/digital-fluency-and-the-new-ets-iskills-assessment/

Digital fluency technology words map. (2013). Words of Digital fluency system. Image retrieved from http://langwitches.org/blog/2013/02/18/skilled-literate-fluent-in-the-digital-world/

Digital Technology skills for Primary Schools. (2014). Technology skills for Primary Schools. Image retrieved from https://rbsmith2014.wordpress.com/

Participation and the Digital Divide

What is a Digital Divide?

The term Digital divide describes a gap between those who have ready access to information and communication technology and the skills to make use of those technology and those who do not have the access or skills to use those same technologies within a geographic area and or community.

Age, educational attainment and income and people with disabilities are common factors as to why there is such a digital divide in today’s global and worldwide economy.

It is visible because many people who are born during the generation time frames known as Generation Y and Generation Z are the generation who have grown up around digital technology where as people who are born in the generation time frame such as Baby Boomers didn’t grow up with the technology that Generation Y and Generation Z have and as such many Baby Boomers were already retired or very close to retirement age when the present range of digital technology came to the forefront and many would of had to have learned from the younger generations.

The infrastructure by which individuals, households, businesses, and communities connect to the Internet address the physical mediums that people use to be able to connect to the Internet, digital technology items such as desktop computers and laptops, mobile phones or smart phones, iPods or other MP3 players, Xboxes or PlayStations and tablets such as iPads.

Internet connectivity can be utilized at a variety of locations such as homes, offices, schools, libraries, public spaces, Internet cafe and others. There are also varying levels of connectivity in rural, suburban, and urban areas.

An individual must be able to connect in order to achieve enhancement of social and cultural capital as well as achieve mass economic gains in productivity, therefore access is a necessity condition for overcoming the digital divide in today’s global and worldwide economy.

American population digital technology usage statictics
American population digital technology usage statistics
World digital technology statistics
World digital technology statistics

world2012pie

Reference List

5 factors tied to the digital divide. (2013). Table of information statistics taken from American population. Image retrieved from http://www.pewresearch.org/fact-tank/2013/11/08/whos-not-online-5-factors-tied-to-the-digital-divide/

Digital divide widens in 2013. (2013). Information statistics of world population users in 2013. Image retrieved from http://www.destinyman.com/2013/10/11/digital-divide-widens-in-2013/

High speed internet creates new global digital divide. (2014). Pie graph statistics of world internet users in 2012. Image retrieved from https://newmediaanddigitalculture.wordpress.com/2014/02/24/42/

Transmedia

What is Transmedia?

Transmedia is a technique of telling a single story or a story experience across multiple platforms and formats examples such as books, games, cinema, television and events. A popular example of a product that tells a story experience is Pokemon, and it has been around for many years even since I was a young child myself. Game Freak are the current developers of Pokemon and have been since 1996.

What makes Pokemon popular?

Pokemon is so popular because it has a great story and it is a franchise that covers multiple platforms and formats, for example Game Freak have released 24 Pokemon games since 1996 that tell a story experience through the different Pokemon regions starting from the Kanto region in Blue, Red and Yellow, the Johto and Kanto regions in Gold, Silver and Crystal, the Hoenn region in Ruby, Sapphire and Emerald, Pokemon FireRed and LeafGreen revisited the Kanto region and is a remaster of the original Pokemon games Blue, Red and Yellow, the Sinoh region in Pokemon Diamond, Pearl and Platinum, the Johto region was revisited in HeartGold and SoulSilver and was remastered from the original games of Gold, Silver and Crystal, the Unova region in Pokemon Black and White and revisited in Black and White 2 and remastered from Pokemon Black and White, the Kalos region in Pokemon X and Y and the Hoenn region was revisited in Pokemon Omega Ruby and Alpha Sapphire which were remasters of the original games Ruby and Sapphire.

Pokemon also have a Trading Card Game based on the Pokemon games and series, they have made eighteen seasons of the Pokemon anime TV series that has run since 1997, eighteen Pokemon movies have been made since 1998, they wrote Pokemon books and comics and they have made many Pokemon toys and accessories for Pokemon fans worldwide to buy and collect.

All Pokemon Games by Game Freak
All Pokemon 24 Pokemon Games by Game Freak

Pokemon Trading Card Game

Pokemon Trading Card Game

Pokemon toys
Pokemon toys

Link to the first ever episode of the Pokemon Anime TV series http://pokemonepisode.org/episode-1-pokemon-i-choose-you/

Link to the first ever Pokemon Movie https://www.youtube.com/watch?v=RoImdX7Y9J0

Reference List

All Pokemon Games. (n.d). Pokemon Games. Image retrieved from http://imgbuddy.com/all-pokemon-games.asp

Pokemon Trading Card Game. (2011). Pokemon Trading Card Game. Image retrieved from  http://www.kotaku.com.au/2011/08/now-everyone-can-play-the-pokmon-trading-card-game-online/

Pokemon toys. (n.d). Pokemon Toys. Image retrieved from http://galleryhip.com/pokemon-merchandise-store.html

No name Given. (Posted on 2008, November 30). Pokemon Episode 1 – Pokemon I Choose You. Retrieved from http://pokemonepisode.org/episode-1-pokemon-i-choose-you/

No name Given (Posted on 2015, April 11). Pokemon The First Movie – Mewtwo Strikes Back. Retrieved from https://www.youtube.com/watch?v=RoImdX7Y9J0